![]() ![]() Beneath the snow the road was only a suggestion, near indistinguishable from the dirt and grass to either side, but that didn’t matter. Otis started forward and dragged the shopping cart along behind him, the wheels leaving slushy tracks in the snow as he went. A wind blowing off the icy river was making the trees whisper and sway, clumps of powdery snow falling in showers off their boughs. ![]() Outside the lodge the snow was all-encompassing, blanketing the landscape as far as the eye could see. Otis opened the double doors and was greeted with a rush of cold air that made his glasses fog up. But of late the ravens were eating far better than he was anyways. ![]() He would have fed them, too, if he had any food. They fluttered about from room to room and kept him company at night, and because they were his only friends in the world he did not mind that they shat in his shopping cart. Before he left he said goodbye to his roommates, the ravens who’d shared the lodge with him the last four days. His books and comics, the handgun that kept him safe while he slept. Otis rose off the couch with a blanket wrapped around his head like a cloak and packed his few belongings back into the cart. The hunting lodge was a spacious building with a fake ‘Southwestern’ flare Broad red-patterned rugs and wooden vigas, a stags head mounted above the staircase and on the wall a tacky, tasteless photo of a Native American man gazing longingly out at the open plains. ‘I’ll starve to death if I stay here,’ he thought. Otis woke in the cold grey morningtime beside an empty fireplace and knew it was time to move on. IF you manage to read all of this, let me know what you think! I'm not really expecting anyone to because it's a lot and I mostly wrote it for personal entertainment/practice, but if I do manage to hook you into reading all the way to the end then that'll be a big win on my part. My goal was to have a character that, for both in-character and game mechanic reasons, cannot settle down in one place for too long and thus has no choice but to go on a crazy odyssey adventure to find his new home. For traits I gave my character wayfarer, nomad, frail, near-sighted, bad-tempered, and fast-metabolism, with positive traits like light-step to make stealthy approaches more viable and high-adrenaline to give me a better chance at escaping bad situations. Loot is decreased, monster spawn is increased, and NPCs are also greatly increased. The mods I'm using are Classic Zombies Only, No Hope, and Deadly Zombie Virus. The story modifies details a little bit to fit the narrative but the priority is still accurately representing the real events of my playthrough. The story follows a 16-year-old boy named Otis ("Oats") three years after the Cataclysm and only a week after his father's death, alone for the first time ever and struggling to survive long enough to find the 'new home' his father always spoke of. If I do continue I'll be sure to include more screenshots and future entries will (hopefully) be better structured. I'm sharing the first chapter here and if people are interested I'll continue to share any future chapters I write about this playthrough. It was actually quite successful, despite numerous setbacks, and at the end I realized the events had enough narrative potential on their own to form into a coherent story without actually having to change that much at all. With this in mind I decided to structure my most recent playthrough around avoiding conflict as much as possible, and to suit this intention I decided to RP an underdog character who would have no choice but to behave realistically in order to survive. I've been playing C:DDA for several years now but never in all that time have I actually gotten very far in it - usually I die within the first few days or after the first serious life-threatening situation I encounter. And when I like a videogame enough sometimes I'll write a story about it. So, two of my favorite activities are storytelling and videogames. ![]()
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